
Mobile App
Games
EdTech
Role: Lead Product Designer
Making scripture learning engaging through play
Download on Android
Download on iOS

TL;DR
A recurring challenge within Gen Z Christian communities is not access to scripture, but retention and application.
Young people spend significant time on their phones, yet struggle to recall scriptures relevant to everyday life — whether for faith, healing, or decision-making. Traditional Bible study tools often feel heavy, static, or disconnected from how this audience already interacts with content.
The question wasn’t how to teach scripture, but: How do we help people remember scripture in a way that fits their daily digital habits?

GAME PLAY SCREEN

SELECT GAME TOPIC
Scripture learning was:
The goal was to make learning feel light, repeatable, and competitive — not instructional or forced.

GLOBAL LEADERBOARD

GLOBAL MULTIPLAYER
Because scripture is shared across cultures and regions, the product was designed with a global-first mindset.
A monthly global challenge was introduced, allowing players from different countries to compete in real time. This decision helped:
Today, players from 120+ countries actively participate in these challenges.

COINS SCREEN

GEMS SCREEN

STREAK SCREEN
To sustain engagement beyond novelty, the game introduced simple but intentional mechanics:
These mechanics were designed to teach consistency and effort subtly — without punishing failure too harshly.

REVIEWS

MORE REVIEWS
Because the app was live early, user feedback played a significant role in shaping direction.
Common requests included:
These insights highlighted the importance of accessibility and cultural reach, and continue to inform ongoing iterations.
